A mobile marketplace application for restaurants and cafes that combines food orders and loyalty programs in one place. It solves the problem of multiple disparate applications, allowing users to order food for delivery or pickup, receive personalized offers, and accumulate bonuses from specific establishments.
As a product designer, I developed the concept, conducted user research, created UX/UI design and formed a design system. I worked on interactive prototypes, tested scenarios and implemented animations to improve the user experience.
Many restaurants cannot afford to develop their own app, and existing delivery aggregators do not offer flexible loyalty programs. Users are forced to store many different apps for orders and bonuses, which is inconvenient and clutters up the phone's memory.
To create the product, I studied competitors such as Uber Eats, DoorDash, and Yandex Food to identify their weaknesses and understand what features are missing on the market. Conducted user interviews helped identify the main user problems associated with a large number of applications and the inconvenience of managing loyalty programs. Based on the data obtained, I created a Customer Journey Map, which allowed me to analyze the user's path from the first interaction with the application to repeat orders and identify key points for improving the experience.
It was decided to combine marketplace functionality with a loyalty system, allowing users to manage all orders within a single application. Restaurant owners gained a tool to attract and retain customers without the need to develop their own separate app.
At the time of development, major competitors like Uber Eats and DoorDash prioritized delivery, while pickup was often overlooked or required additional steps. Users faced long wait times upon arrival and lacked a clear process.
I optimized the pickup process by ensuring that users receive real-time order updates and estimated readiness times. The interface allows customers to check in upon arrival, notifying the restaurant to prepare the order for a faster handoff.
Noque offers not only delivery, but also a convenient pick-up function - unlike large services. This reduces commissions for restaurants and speeds up the receipt of orders.
Most users order on the go, so important controls are placed at the bottom of the screen. The addition of smooth animations and micro-interactions makes the ordering process convenient and intuitive.
Users can select restaurants via a map or a list with filters by distance and rating, which simplifies navigation. The application allows for both delivery and pick-up, which distinguishes Noque from traditional delivery services. To increase engagement, a personalized promotions system has been implemented, allowing restaurants to offer unique discounts to their customers. The loyalty program is designed so that points are awarded separately for each restaurant, rather than summed up in a common system, which gives establishments more opportunities to retain customers. Additionally, users can find similar dishes in other restaurants if the desired option is not available in the selected establishment.
Users wanted a way to order from different restaurants within a single app while keeping track of their orders separately. Many existing food delivery apps mix orders together, making it difficult to manage.
I designed an interface where orders from each restaurant are displayed separately within the cart, allowing users to track items efficiently. Additionally, I introduced visual separators and clear pricing breakdowns to enhance order transparency.
To ensure the usability and effectiveness of the interface, I conducted several rounds of testing. The first round involved using clickable prototypes to test key user scenarios such as signing up, finding a restaurant, ordering food, and applying bonuses. Based on feedback from testers, improvements were made to the navigation and screen layout to minimize the number of steps required to complete an order. The second round involved testing interactions and animations to ensure they were smooth and intuitive. Particular attention was paid to one-handed usability – tests showed that moving controls to the bottom of the screen improved usability, as evidenced by faster task completion times.
It is inconvenient for users to store dozens of apps for different restaurants, and it is difficult for establishments to maintain their own digital solutions. By combining orders and loyalty programs in one place, Noque has simplified interactions with restaurants and freed users from an overloaded smartphone.
Traditional food delivery apps centralize loyalty programs, benefiting the platform rather than individual restaurants. This discourages long-term customer retention for smaller businesses.
I designed a decentralized loyalty system where users accumulate points for each restaurant separately. This incentivizes repeat visits while giving restaurants more control over their customer retention strategies.
This project has become a valuable experience in creating a complex product, where it is important to take into account the interests of both users and business. Working on Noque allowed me to deepen my knowledge in audience research, hypothesis testing and designing complex user scenarios. I learned to quickly identify pain points, optimize interaction with the interface and implement animations that not only decorate the design, but also improve UX. This project showed how important testing is, since it allowed us to make the application more convenient and intuitive.
Noque has gone from a concept to a business idea with a detailed design and a loyalty system that benefits both users and restaurants. The result is an intuitive and user-friendly application with well-thought-out usage scenarios, quick search for establishments, personalized promotions and pick-up support - something that large aggregators did not offer at the time of development.
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